Damage Model

Considering alternatives to the "hit" system.

Attempt 1

Damage still exists, using the classic system (i.e. light=d4, med=d8, hvy=d12, one die per rank plus skill bonus).

1 WP = -1 to all rolls, simple as that. Injuries still exist.

DC of healing and stabilizing increases with WP count (the latter is easier, but still scales with WP). More WP = harder to survive, longer to recover. Makes sense.

Every time you take damage, you must make a Con check against the damage:

Condition track:

How to take less damage:

files
  • (up)
  • (cur)
  • Advancement
  • Bounded Accuracy
  • Choices
  • Classless Classes
  • Damage Model
  • Decoupling Skills from Ability Scores
  • Hits v2
  • How many specific abilities should each trait grant
  • Inspiration
  • No More Mana
  • Range
  • Superclasses
  • The Blorg System
  • thoughts designing characters